Thursday, 15 August 2019

The Big Guns somewhere in the Northsea around 1916

Aaaand another naval game (The Big Guns - working title), because we can. This time 1916, WW1 testing the rules of another homebrew naval game for my 1/2400 scale ships. I just drafted Bart (for the British Royal Navy) and Campbell (for the German Hochseeflotte) and left them exposed to the basic elements of the game, water, steel, minis that really deserve their name and a shit load of dice!

Both started out with the same set up on a 6x4 table in the opposed corners. Two Battle cruisers, a dreadnaught class ship and two older (shittier) battle ship and as an eccentric extra, a submarine for both. Aim was to have a quick and easy WW1 naval game, with a functional game engine that can also accommodate bigger battles (i.e. with 10 or more ships per player). For starters, I just had these  four types of ships, maybe I introduce destroyer more decidedly later. In the grand scheme I'm not interested if the Dörflinger has lost its back lights or the Invincible is getting to loose some of its side small guns ... heck I wouldn't even give them names, in this game they just had dots!

So Campbell advanced in line (very British!) until he painfully realised in the 50cm medium range Barts concentrated fire can be deadly. Both admirals submerged their tiny subs and after 2-3 turns the emerged and ... Bart‘s hit the jackpot (with a double six) and caused an explosion on a German battle cruiser, while one turn later Campbells U-boot just emerged too near and missed and got shot back home (his torpedo canal was hit and he limped unarmed homeward).

Then the Germans executed a "Gefechtskehrtwendung" successfully and tried to escape to Hamburg. That was the most successful moment for them, as Campbell could just sink one British battle cruiser while, Bart cleaned up the the Hochseeflotte quite quickly, just two "older" ships escaped.

See, once you get a couple of hits the ability to turn, absorb further damage or even roll control tests (morale, fire extinguishing etc.) is deteriorating. Explosions (which we had 4 of them) escalate the damage and the fires and before you can say Hipper the ship is under water.

So a British victory after half nine ... a very quick game ... promising for really bigger naval battles ... what was the name ... ach I forgot.

The British set up/stats

The German set up/stats

The complete rules (vers. 1.0)

All tables

In the German corner Mr Campbell!

In the British corner Mr Bart 
The whole battlefield


Initially the RN split

while the Kaisers just trodd on

there the first blood on the Dörflinger

hit by a torpedo

the Incontinence followed by the Inconceivable


Another hit on the ... lets call them all Dörflinger

until only the Dörflinger of the two Dörflingers were left

The HSF (Dörflingers) under fire

while the RN has thinned a bit ...



The Germans try the same submarine stunt, but ....

the Dörflinger

the British submarine hunting Germans

the rest of the Hochseeflotte is retreating

with the battle ship in flames


Bart send his sub to finnish it off.

Sunday, 11 August 2019

1669 - Anglo-Dutch Wars Reprise

Campbell wanted to know, he can be quite persistent, in calling people landlubber or at the same time losing his ships against said landlubbers ... Well, 1/600th, Anglo-Dutch wars with "Tiller and Whipstaff" it was again. And not even being in the Dutch team saved Campbell from disaster...

Me and Peter were to play the Brits while Campbell and Bart played the Dutch. The Wind was coming from the port side, Peter and Campbell had a 3rd liner and a Fire ship while me and Bart had a 3rd and a 4th liner.

Bart went straight at me and Campbell as well, while Peter circumvented them incl. fire ship which proved useful later. Bart and Campbell had fun destroying my 4th liner and capturing it in turn, while my 4th liner then made a more permanent denture in their rigging. In The end they were trapped and entangled in a big cluster just in time for Peters fire ship with well a lot of fire on board. It hit and shared the goods and to the delight of the British the whole thing blew off and ignited and sank the captured as well as the captors.

Peter and me we then hunted Barts 4th liner ... until the time went out ... nice game ... even if you are just a landlubber witnessing those sea (rats?) dogs (guinea pigs???) get blown off as they are too slow to dis-entangle ...

P.S. next time it won‘t be Anglo-Dutch Wars - promise!















Sunday, 4 August 2019

1668 - at the mercy of the Dutch

Campbell surprised us with "Tiller And Whipstaff" (a naval game from Langton Miniatures) gaming the Anglo Dutch wars by supplying wonderfully built paper ships (by War Artisan) in 1/600!

Bart (Admiral), Alisdair and me played the 3 Dutch and Campbell (admiral), Mike and his son Alisdair played the 3 British ships. We came in from the long edges of the table and the wind was blowing from topside near my table edge, hahahar!

While all the British just concentrated on chasing Bart, I fell back for my targets to chase them with the wind. Mikes ship got in between as he tried to cross against it but just earned two "crossing of the T" from my ship - ouch!

Meanwhile Bart got pummeled by Campbell and Mike and then captured! But my ship was close too, so I captured Campbells ship for all it was worth! (Don‘t call me Landlubber again, Campbell!) So after that unfortunate (for the British) Admirals ship exchange, Campbell was sitting in the badly damaged Dutch ship and ... blew off/ caught fire ...

Well it was time to continue to chase Mikes badly damaged ship ... some broad sides later the time out just about saved him ... other wise I would have im sunk!

LOVELY game, super easy and nice and simple (without simplistic) game mechanics. I love it!
Love that period anyway, huzzah De Ruiter! Anyway, we all enjoyed it so much that next week we will repeat the whole excercise again - what a nice new pweriod.

3 Dutch vs 3 British

The British south ward ships of Mike and Alisdair

My little 3rd rate ship the Zeeland, nice amount of guns

While all chased Bart and Alisdair, I lingered to let them in front of me with the wind in my back
Then I followed Mikes ship



Politely broadsides were exchanged

until I crossed his T ... as he tried to escape ...

Which I did then ... again

While Alisdair chased and pummeled our Alisdair

Bart got entered and lost his ship in a fight, flanked and entangled by two British ships

but while the fight was on the other ships I entered and captured Campbells ship

So in fact the Admirals had exchanged ships

But the British had the worse deal, Barts ship was previously heavily damaged

Mike tried to escape me, but I was still too close behind him

CAmpbells ship (former Barts) exploded and caught fire (red dice)

While I fired broadside after broadside into Mike

Bart ship caught fire as well in the end ...