Wednesday, 13 October 2021

Torpedo fun, WW1 and new grenadiers and landsknechte ...

Apologies upfront this is a bit of a mix, as lately I was busy working! (yeah, almost forgot what that feels like ...) 

First the previous club game which was the second test of my Guns of August WW1 test game. we went until February 1915 and had some fun with offensives at the eastern front. The simplified supply system works a treat, so we will keep that for the grand campaign. The boys also learned the rules (the few there is) so I guess that was successfull as well. Maybe we could kick off the grand campaign with a Sunday game on end of November?

Then the last club game: A WW2 small vessel naval game, narrow seas, Campbell introduced into the club. Me playing some Americans, Campbell some British while Bart was defending the fortress europa. I just went in very speedy and was very lucky not to be shredded to pieces, while I managed actually to sink a big transporter with a torpedo!!! (me being the German at the table...). The rules seem to be less complicated and the damage track system is easy and comprehensible - and it has speed, torpedoes and you can ram or collide - what else do you need more for a good naval game?


Also from last post the super scrimpers from ebay didn‘t want to pay me for my efforts  of painting my landsknechts sooo, I will keep them, as the dogma goes, one can never have enough of them...

And last but not least I finally finished my Austrian Seven Years Army by finishing the last German grenadier unit - the box is full.


All quiet on the western front? Never!

Brest-Litovsk has fallen

Campbell conquered Monte-Negro

Romania advanced until Odessa

And the Russians are in retreat

Battles in the Karparthians ...

and Bulgaria joined the central powers

And the British take Antwerp

The Germans and  Italians come in ...

The Americans hunt them followed by the Brits

Veni, vidi and shot a lot of torpedoes ...

somebody shot back

But the torpedoes are on their way

my amis in the thick of it

but my first two torpeodes seem to be duds ...

lost of fire fighting

and more fire ighting





In principle we the allies get a lot of metal

but we manoeuvered the Germans into a position where they collided with them selves

but they were too efficient to sink them selves ...

then another opportunity for my last torpedos ...

aaaand its on the right track

and it hits ...

and it explodes ...

and sunk the damn transporter, no sausages for Rommel anymore!


Landsknechte, based and included into my army



The Austrian Infantry box ... now full



 

Thursday, 30 September 2021

Some more fierce Landknechts ...

As I‘m running out of projects, thanks to covid and all... I just bought some Artizan Designs miniatures Landskechts and painted them. 

But I am a bad Landsknecht father ... aaand as the world needs more painted landsknechts that have a more sophisticated outfit other than different coloured legs and arms (as I would call that a Swiss pikeman) - I decided to sell them! 20 inclusive command group but un-based and without flags, as each madman his own, as I never saw an Renaissance army based like the other.

Also I wanted to test how ebay works and if there are people who would buy them ...

https://www.ebay.co.uk/itm/144226142700

... in case not of course, I would be naturally obliged to keep them ... :)















Saturday, 25 September 2021

1914 - Guns of August test game 1

After a very long built up, my big dream becomes reality and I transferred the Avalon board game with the same name onto 6mm and two big 8x6 tables - introducing Guns of August. Campbell played the Austrians, Bart the Germans and Alisdair the French, I jumped between the Russians and umpiring/ introducing the game rules to the players. 

In short: Bart decided to go on a heavy defense on the western front and an offensive on the eastern, just to buckle the trend. Campbell funnily enough decided to exact revenge on the Serbs and nearly left the two frontier towns Lemberg and Przemysl (the correct pronunciation goes something like: "Shut up, Bart!") like in the original nearly undefended. The Russian steam train went out of steam and digged themselves in very fast. The French as usual got some bloody noses after the doctrine Plan 17, but then just repaired the damage. stalemate on September already! Britain followed late into the Entente on November, but then France declared war on Belgium and invaded, to circumvent the Ardennes. Unfortunately Romania declared war on Russia and joined the central powers - ouch!

A very chaotic, but in all positive start for the central powers ... we got until November... the reinforcement phase still coming! ...

It was planned as a test game - as I wasn‘t sure about the built up and down time and how many months we would fit into a club night - But 3.5 month is a good start, given that much time was lost due to explaining. Maybe we can get this to 4.

The sound wall of the club was very loud so it is a bit stressful to delegate so many players at the same time. Also the supply rules proved to be too much for the honourable audience (I regret not taken a picture of their faces!) - So I changed the supply rules back to the basic game for the future. 

The rules are easy, but still they need to be understood to be played fluently! So that's why next Thursday, we will take up on that, to see how far we get then. A Sunday game to start with or once in a while in between would really benefit the progress of this big game.


The two 8x6 tables

Western front set up

Eastern front set up

After first turn (August)

Turkey joined the central powers






Friday, 17 September 2021

1870 - its getting colder at Sanguine-ville

It was time again for some 10mm, Franco-Prussian War, Black Powder (with some house rules) all fictional, in our club - Bart and Alisdair played the imperial French guard while I played the Prussian (a Infantry corps and a off table cavalry corp reserve).

The Prussians had advanced, their cavalry were mis led by the French and far away and would come and join the battle at a later stage (1d6 turns and then on a 1in6 entry cascading)! Also unfortunately heavy fog and mist was still lingering in the valley (and units underneath it could not be shot at or shoot or receive any commands).

The French were poised to attack, and advanced down the hills while the clouds prevented the Prussian from seeing anything. The centre piece village (lets call it Sanguine-ville) were the Prussian HQ was stationed was quickly over run by French voltigeurs and the main artillery. The Jaegers were slammed and the ammunition cart was lost but the General was able to retreat to the other side of the valley.

Then Bart just as the mist lifted, attacked the Prussian line ... the chassepot did cause terrific losses, but the Prussian Krupp guns were at the ready -  and Barts infantry suffered a lot too. In that time, I rolled successfully for the arrival of the cavalry - which then outnumbered his, and so his outflanking manouvre failed. Then Alisdair approached in Chassepot distance just enough to be out of range of my line. But also not out of range of my guns ... The French suffered naturally as they attacked and they had one window of chance to break my line, but unfortunately the cavalry came back too early and the clouds drifted away too early as well ....

Aaand - I need more French infantry,  so there is a fighting chance ... maybe more cavalry as well ... sure as hell a new project for the upcoming year!


Initial set up in the misty valley

Alisdairs French right wing

My Prussian right wing

Waiting for the cavalry ....

Sanguine-ville and my HQ hidden in clouds ...

The clouds pass ... right over my line ...

Skirmish at the pond of Sanguine-ville



Jaegers being shot to pieces ...

And the corps artillery can‘t help ...

The French move with the clouds ... dangerous ...

But then the wind direction changed ....

... finally my line exposed.

First cavalry fights ...

The French charge, but did not break through ...

My left wing stays put behind the river...

And my cavalry arrives ...

The French advance guard collapsed... after blowing up my ammo train!

The French Right wing advances ...

The Prussian corps artillery advances ...

After fights the French lose the cavalry dog fight ...

Everybody stays put and fires "at will" ...

Both sides takes casualties, but the Krupp guns are deadly ...

Now with the new cavalry the French are outnumbered...

One last final push, but also Alisdair cannot break the Prussian line