Showing posts with label German Imperialists. Show all posts
Showing posts with label German Imperialists. Show all posts

Thursday, 20 March 2025

1918 - at the end of the Michael Offensive ...

28mm, WW1, Fire for Effect plus amends and Gordon had to umpire me and Peter fighting for Gott, Kaiser und Reich, while Tim and Ben were defending France for King and Country.

The Stormtroopers (Peter) and the normal mop up (me) were just jumping into the first line of defense whil an elite platoon of tommies were already set into the second line, barrages were out of ammo/silenced (just to make it simpler) so the carnage could begin ...

We actually never had a chance, but that was to be expected ... my normal troops made quite good progress but had to sacrifice a lot because of it. The Mark V with all LMGs didn't help there either.

If Tim or Ben would have a better dice day It would have even stopped at the beginning...

Still - the rules are dead easy (pardon the pun) and it is a real pleasure to play WW1 with this system again - will do this more often - this is how a platoon game in WW1 should be - easy quick and veeery bloody!


My casualties after the first turn already ...

Tims right flank fleeing finally ...

The way to Paris ...

Stuck in the mud ...

... next to Lotti AV7 ...

My flame thrower team advances ...

Tims platoon is colecting hits ...


 ...the frustrations of trench warefare ...

Tims right flank ...

My left flank marching up ...

Peters stormtroopers ready to go ...

Everybody over the top!

Advancing through the connection trench ...

Tims platoon awaiting us ...

... especially with MMGs ...

...which inflict heavy damage ...

... even stormtroopers have to dug in ...

... and give fire protection ...

my Granatwerfer ...







Bens left flank gets hits ...

While the stormtroopers get nearer ...

Bens hill looks brittle ...


My flame thrower are clearing out the Tommies ...



And the Stormtroopers are nearly there ...




but it could have been more ...

... the entire field ...

... so close ...

Tims flank is crumbling ...

But the centre is solid ...

Finally they run away ...

sadly just a little part of the trench ...


Monday, 28 October 2024

1505 - the (fictionale) Battle at the Road to the Villa at the Little Pond of Como.

28mm, Early Renaissance, Pike & Shotte V1, my and Bart collection, with me as the French and Tim and Bart as the German Imperials.

It was this time of the year again, when we all agreed we needed a long and large Renaissance table to bash some beautiful metal.

The Imperials had built up  a camp at a strategic important road, when the King of France decided to take it on and beat the Imperials to later become Imperator himself... so basically a story of envy between the two houses of Habsburg and Valois - Jeez!

The Imperials won the initiative but let the French go first. Thats when the rot began: my Swiss didn't move the usual fast. The Italian left flank didn't move at all. And the overwhelmingly good French gendarmes d'Ordonnance, only one unit charged and was repulsed - Ouch! From thereon my dice rolling was getting worse and Tims and Barts were getting better.

The large Landsknechts block blocked my Italian left flank, while they decided not to push too fast and trundle around. The Swiss finally got stuck in but it was piecemeal attack and the superior Imperial big guns blow them to cinders.

On the right flank my French Gendarmes were setting a new high record for cataclysmic bad performance! If they would not have had the d3 combat resolution, they would have been destroyed after the second turn. Tim really worked the German Horse to his advantage. Even as he failed one counterattack and I gained somewhat lost territory back ... it was too little too late.

The French were comprehensively beaten, unit wise 4 vs 7, the camp wasn't even scratched, let alone somebody was in there as even all the defender decided to come out and join the hacking and slaying!

A well deserved victory for the Germans - an abysmal shame for the French King - no Imperial crown for you in the next forseeable time...





The German gendarmes on the hill before the woods

The French counter part


The initial set up - French left vs German right

The Centre of the imperials

The imperial camp

And the left large Landsknecht pike block

The French advance ... or some don't ...

The Germans stay put.

The French reach the road - high tide ...

The Schwyzer -don't move...

The Bande Neri holds ...

The first French Gendarmes get repulsed ??? ...


Mexican stand of in Metal on horses ...

The French pike block is getting charged

The Berner (Swiss) decide to charge!


The French cavalry ... gets it ...

it doesn't look too good ...

Well the road is now contested ...

The Berner getting it as well the Schwyzer are joining too late ...

And the Italians ... where is my left flank?

Each brigade fights on its own ...

The road isn't French anymore ...


Yeah the Italians ... didn't move ...

Just their horses ...

The swiss centre is faltering ...

The gendarmes are struggling ...

There is a hole now in my centre ...

THE counterattack of my gendarmes ...


I massacred one German Gendarmes unit!

The road is still not French ...



Horses seem to stand off ...

The last Swiss charge ...

Ah, yes and the Italians didn't move ...

The Fugger stopp the Swiss ...

my Gascoignes getting deleted ...

The end of the last turn ... as if nothing has happened ... why bother?