It was Seven Years War, 28mm, (Rules SevenYears) And the first time we tried to include a third player into the Houseparty session! Campbell agreed to play the Prussians, which were a pretty mix of few Prussians and a lot of my AWI Hessian and some Austrians even ... apologies to the HC-7YW-geeks. While Bart agreed to play the Russians, all minis by Crusader, Frontrank or Foundry, flags by GMB or Flags of War (or Kronoskaf).
The set up was, in hindsight a bit too harsh also, a typical Russian flank left and stripped off all nice things like heavy artillery and lots of cavalry, while the big CinC expected the main Frederickian shock on the (off table) other flank - it came you guessed, it right here, right there in form of two infantry brigades and a cavalry and some heavy guns ...
Pretty soon Campbell took like a fish to water the heavy gun battery to pick each and every available Russian line regiment out. I should have given Bart one more regiment of cavalry, but I didn't, I was cruel. Soon his only dragoons held up an entire flank of Prussian musketeers and fusileers, until after 6 turns they were shot and shaken. On the other side of the left flank, the real Prussian cavalry began to roll up the Russian veterans/grenadiers. again they kept the flank up for about 6 turns until they after repeatedly routed and rallied they finally gave way. It didn‘t help that he also continuously rolled badly for his command (never more than one or two staff officer!!)
Meanwhile Campbell slothed forward in the centre and tried a concentrated effort to charge simultaneously into the remains of the Russian lines - which, thanks to the Russian stoic fire, was repelled. But nevertheless this battle was now over and Bart quit and decided to retreat. My scenario-error was, that I gave the Prussians artillery AND cavalry superiority at the same time, a hard feat to stand against that with just some infantry. Maybe next time the Russians get some more horses or reduce the Prussian gun power.
Still it was fun, I was more of a camera man and umpire than anything else, but we will do it again, i‘m sure.
Who wants to know more about the game rules, can take a look under the following link, I’m about to publish them soon: https://meneken.blogspot.com/p/seven-years-set-of-rules-for-gaming.html
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Initial set up |
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The Prussian Horse charges in! |
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... and the big brummer are coming! |
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While the Russians stoic await their fate! |
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The Grenadiers in front of the camp! |
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The Dragoons and Hussars advance to the hill! |
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The Grenadiers defend the camp! |
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The two flanks start to get heated ... |
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And the skirmishing Hussars get in the line of fire ... |
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Slowly the Prussians get nearer! |
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Then the Dragoons had to take it on the chin - no officer to give the order to charge! |
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The Hussars and the cuirassiers of the King are in the camp! |
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The Russians command has issues with issuing orders! |
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If you roll too low on staff officers ... you can‘t charge ... |
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maybe because you need the staff officers to rally other troops elsewhere ... |
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So all the Russians could do was take it on the chin and fire! |
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Some Prussians did them a favour and came too near ... |
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... and were routed promptly ... |
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But the Cuirassiers were rolling up the field from the camp! |
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and the Russian Dragoons were in retreat ... |
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Not much to do about it on turn seven the Russian position was about to collapse! |
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Still some Prussian grenadiers got bloody noses! |
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But in that was when The Russian sounded the retreat - fair point! |