Tuesday, 18 February 2025

BIG SUNDAY GAME - Warsaw 1764 - an obsession ...

28mm - BIG SUNDAY GAME!! - this time Seven Years War or better the Second Polish War of Succession - Me (Prussians, Russians and Austrians) and Bart (Saxoniand and Poles) with our respective collections.

The Russian- Prussian forces were positioning on a hill to hold onto, while the Poles, Saxonians and Austrians would make their day count.

It was magnificent! The onslaught on the Russo- Prussian lines was relentless, Bart opted for a pincer attack and nearly succeeded! his Tartars were bheind my lines harrassing the Prussian defenseless guns.

But his Saxon army had bled to death while attacking the centre village and the fortified hill. Also the Austrian cavalry was beaten, a little too late but nevertheless!

The Russian cavalry was able to secure the flank (wow!) after it looked most of the battle like a clear breakthrough.

Bart fought hard, but my guns were devastating and too much for the few Saxons. I agree that the next storming of a artillery fortified position needs double if not triple the amount of battalions. Not Everybody can be as good as the Prussians ... ;)


The initial lines...



The Russo-Prussians advancing to the right flank ...

The first clashes of cavalry...

The seydlitz hussars in front of the Austrian ocean of white ...

The Prussian half of the hill...

The Prussian artillery position...

The Russian artillery position ...

The Russian advance to the centre village ...

And the Russian left flank advance ...

BUT the Poles slide through the trees ...

While the  other stay in reserve ...

The battle continues into chaoes ...



The Prussian cavalry has its difficulties vs the Austrians ...

Still the Austrians don't move ...

The fight of the centre starts ...

The rules used ...

The Russian Cavalry is ... suboptimal ...

The height of the battle ...

The Prussian Hussars are tough, but not unbeatable ...

A little too late the Austrians move ...

The poles harass the Prusian guns ...

Nothing that I could do ...

Then the Russian cavalry close the gap ...

The end of the battle ...

The Prussians Horse break through ... too late ...

The polish attack is successfully blocked ...



The centre is held ...



And the Austrian attack is halted ... with a heavy cost ...

The Prussian guns are running out on ammo ...

Still harassed by the Poles ...

But the centre is still safe ...

The Russian guard plugs any gaps ...

The Polish cavalry can't break through ...







Even though they look nice ...
The Seydlitz Hussars retreat ...



Somewhere in the Peloponnesian War ...

28mm, Classical Greeks, Peloponnesian War, fictional outset, Bart and Tim (as King) were fighting for Sparta, while David Jimmy and me were defending the thought of Athen...

The set up was strictly traditional, few men on horses were set to the flanks plus more or less peasants with shields and javelins while ordinary citizens were defending their lines in the centre. All about the Phalanx! We used hail caesar rules plus some special set up rules to make the phalanx not automatically successful.

the advance was a desaster for the Delian forces. The Spartans divided their troops and made good progress, then our luck was ending as the first Spartan bodyguard with their king clashed. BUT we survived and their king got heavily wounded! We inflicted heavy losses on them but could not break their overall spirit, even if we managed to strip them off their peltasts. 

In the end we suffered more losses and were in no shape of form to continue the fight... never underestimate the power of the Spartans! The specifications were directly out of the HC complimentary book.


The crucial advance ... try to be in line ...

The Delians laid back approach ...

The Spartan king advances ...

And their allies ...

The cluster fight assembles ...

The Thebian cavalry ...

The King attackes ...

Nearly breaking our lines ...

but then falls ... we stay (barley) on our feet ...

The weakened Delians ...

Then came the second Peloponnesian wave ... the end!


1870 somewhere in France at a fictional fortress town ...

... 10mm, Franco- Prussian War, fictional, set at the end of the imperial phase, with a little bit of snow onset befitting the first game of the year 2025 in the club.

... Bart, Campbell and Gordon were fighting for the French emperor while Alisdair Andy and Tim were fighting for the last Prussian King.

The French army was beaten and herded into the illusional safety of a fictional fortress town, while the Prussian war machine was following  on their heels to encircle the army and end the war. Crucial for the win would be to occupy all streets for the Prussians and one only for the French to escape. Unit losses would be secondary.

The Prussians were fast, but not fast enough, their attacks were piecemeal, which is always a sign of dithering, which prevented them to block all streets. The rest of their actions were confined to try to block or attack that crucial road and were futile because the Krupps weren't in the right position to reach.

At the end the town was untenable but the French were able to retreat through a free road, to fight another day.

Vive la France!





The French fleeing into town

The Prussians on their heels

The only escape route is quickly crowded


The Prussian are near the road ...

The Prussians coming in from the east ...

But the French managed to built up a defense line to the road

And on the otherside they send in troops ... to die ...

While the town gets pounded ...

Especially Alisdair with a complete Brigade was content just to block

At the end of the time, the French had secured a rescue road out of the siege.