Tuesday, 28 November 2023

1815 - Watersomething - There is something wrong with our Cuirassiers today ...

THE BIG SUNDAY GAME - this time with Jack and Davids collections of 12mm Napoleonics with a broad bandwidth of troops from all over the world, just like the multiple participants of this spectacle on each side too many to name them or too lazy to remember, testing the the new updated rules of Valour & Fortitude 2.0.

The setup was on a very broad table 12 by 4 foot, with three villages in the middle (the objectives of  the battle with 3,2 and respective 1 point).  As we departed into two teams, I was drafted into the Allied propaganda campaign and given the best troops on the continent. Prussian Landwehr and some Hussars and Lancers. Opposite of me was Bart with the entirety of the French cavalry including all cuirassiers and carabiners - what could possibly go wrong?

Our delusional CinC gave me the order to "hold out". I replied I would give him 5 or best 6 turns, then my/our/this flank would not exist anymore. My only and best ally was an old decrepit Dutch windmill on a hill and the hopefully bad luck of the opponent.

Bart wanted to outflank me and set directly to march towards me. I never would have a chance, so first I set out the Prussian Lancers to block and to get killed. Then the Hussars and then my Landwehr squares would be slowly shot to pieces.

Somehow though my Hussars were from the ilk of the Black Hussars, two Cuirassier units never got past them. Also the "path" around the windmill was really tight for all the troops so a bottleneck appeared.

Finally after Mike returned from the centre and advanced with his infantry towards my Landwehr, Bart and Mike shot my Landwehr squares to hell. Thank God, it was the 9th turn when I had to retreat with my beaten artillery and two Hussars regiments that went through the wringer (I had held out three turns longer than I promised!) - but we had won by this time, two of the three villages were in our hand and we had more casualties inflicted than our enemies.

Hard to say what Bart could have done better, probably only differently. Interesting in this case the "at the double" rules that would favour rapid re-deployment of flank units in this game system. Maybe next time...

All in all we had a lot of fun - but no way I will start a 12mm project thank you very much. Life is too short.

The rules I must say have been cleaned up - it is more logical and they are quicker to play. I still miss the intricate differences of the Black Powder supplements BUT that wasn't the scope of the design of these rules (quick and dirty shall it be).


Initial set up: Allies left - French right

My Uhlans, Hussars, the windmill and my Landwehr...

Opposite of me, Bart with all the French cavalry ...

Second turn, my brigades already deployed in their correct positions...

The sacrifice of my Uhlans ...

My Landwehr under constant fire ...

The battle was fought ...

The second round of combat for the Uhlans ...

Then it was the time for the Hussars ...

If the Husssars break it would be over ..

But in the centre we made progress ...

The main building was captured - point victorty!


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