Friday, 6 November 2020

German Peasant War 1525 - somewhere near Frankenhausen

Apologies - for the long radio silence, but omni present covid seems to come in between everything ... end of a long story, I lost my job, but at least I tested negative (hey!) ... and as I had lately lots on my mind/and to organise ... I thought it would be good to get the toys out again, in defiance of the newly imposed "lockdown" measurements if nothing else ...

The German Peasant War, 1525, 28mm, nothing in particular specific just a generic scenario, the Peasants set up their fortified camp between two little forests, while "having persuaded" Götz v. Berlichingen and his small Landsknecht retinue and some of his small cannons to "help out" against the upcoming Swabian League and the "Peasant strangler", Georg III von Waldburg-Zeil.

The peasants are lacking experienced command (just 2 commands (8, Götz and 7 Thomas Müntzer), and are out gunned, and outnumbered on professional mercenaries and on horse and foot. But ist not all plain sailing for the Swabian League as well, the heavy horse, the big guns and most of the Landsknechts are being used and needed in the Italian Wars. So Georgs "Haufen" has to deal with just light guns and cavalry and just one pike block. At least they have 3 commands (all 8) and some angry priest mob - that‘ll do! 

As I played against myself, I decided to give the noblemen of the League a rather haughty inflexible two flank pincher approach, versus the dull rabble. While the shanghaied "Raubritter" (robber baron) Guotz, probably would have gone for the jugular vein and tried to attack Georg himself to disperse the otherwise in the long run overwhelming odds of the League.

The peasants started the game and launched a right flank upper cut - into the soft centre of the League. There the two main protagonists clash in a bad war style with their doppelsöldners. The two folded pincer attack enfolded quite quickly and brutally and depleted the peasants of a lot of units ... but thats what they have in abundance! The pike block attack got caught in a close range fire while attempting to break and enter the camp. But in the end the unit with Georg got flat out trashed and broke - Götz had the better luck and the centre of the league began to disintegrate.

The Peasants had won the day! Revolution! A new world! ... until the next League commander would be appointed to hunt them all down again.


The initial set up - left the Peasant camp and right the Swabian League


The Georg and his war council next to his tent with some overfed monks (they have even guiness in their crates!)
The only pike block he has - sponsored by the Fuggers

His other Cavalry and some angry monks coming in late
The big peasant mobs pouring out of the camp already ... lack of discipline


Götz Doppelsöldner and small Pike holding the centre/entrance of the camp

on the other side mob is pouring out  as well ...

Götz and Thomas in discussions ???
The peasant startling the soldiers by attacking


The monks are engaged and quite a match for the peasants

Then the professionals advance
The Landsknecht pike block advancing is a sight to behold


Götz and retinue leaving the camp

In anticipation of long pikes the peasants fall back ...
The sling and bow unit of the peasants fire ... no effect


The handgunners of both sides clash in an urgent melee!

The light cavalry charges into a large peasant mob
the mob breaks

meanwhile the doppelsöldner clash -  both Götz and Georg attached!!!

the battlefield is in turmoil
v. Berlichingen is victorious and killed Georg and his guard! - the snake is without its head!


the left cavalry flank is loosing men fast but extinguishes the right flank of the peasants
in the centre two small guns open fire close up to the advancing pike block - ouch!


the only gun on the right Swabian flank left wanted to do the same, but exploded!

its not looking good for the nobles

The bishop has been voted CinC in a hurry ...
Only the right flank with the pike block and the men-at-arms look steady




only to get under fire again ...

the last melee between the handgunner, lasted the longest, but inevitably the Swabians lost

time for the bishop to give up!





A victory for the rebellion! Another day to live!





Saturday, 12 September 2020

Seven Years - Wargame - test game

Me and Peter met for an 28mm Seven Years War test game at his place. I would bring my entire Russians and Austrians (nearly finished) - while my Prussians had to wait, because their are still in the shop(s)...

My Seven Year wargaming project is nearly taking so long as its title, but I had some changes in mind that would speed up the process of leaving blood on the table!

1st I changed the charge order to take 1 support unit with them.

2nd the looser of any combat would suffer the combat damages PLUS on additional reduction in status! If it would be enough that he had to withdraw 2 moves, all his supports would have to move 1 movement back as well.

Peter took the Austrians and me played the manyfold Russians. The set up was plain, some woods and a BUA in the middle.

Peter got the 1st turn and advanced pretty quickly into the hamlet, but somehow got bottle-necked with his Imperial sized units between the two woods. On the other hand, I had more command, but struggled to make my numerical advantage felt - cumbersome, too many units and too many units needed repair.

Then Peters and his fabulous modernised Austrian gunnery system, not to mention his lucky dice annihilated my Russian medium guns. On top of that he shot away one of my veteran grenadier units.

At least at the flanks my cavalry superiority should make all the difference - but to no avail! We had agreed to that the Hussars were normal cavalry (just 2" faster), but again he seems to send me away to my lines again and again! In the end he agreed on a draw, but I think the Russian were in no state to expect an Austrian full fledged attack of his centre, but then we ended the game.

At the end Peter suggested a bonus/malus for "no clear target" (-1) and to speed up the cohaesion decline even further, that the Staff officer can only rally one unit status up regardless - which means that "routing/fleeing" units can only be pushed back to shaken status, after spending 2 SO‘s!!! Next time!

Apologise my camera was set up on non-auto focus the whole time and only a few images were thus representable ... 


Initial set up

The Austrian right cavalry flank

The Austrians came fwd and then got stuck

My veterans/grenadiers to get shout to pieces soon

the big gap in my/Russians centre at some point

the big gap in my/Russians centre at some point without blur

my final Horse attack that rolled too low ...


Just about 105BC somwhere near Greece

Last week we played Romans versus the Macedonian /late Greek Mercenary armies, by the rules of "To the Strongest", 28mm at Peter‘s. Campbell and Bart proudly presented their Roman armoured proletarian raffle, while me and Peter presented our Seleucid Specialist Forces (by the courtesy of Peters magnificent miniature collection). 

We had large unwieldy phalanges and both flanking cavalry and an elephant, that should count for something! While Campbell and Bart had just tough Roman Republican troops and people on horses. And a ballista (scorpio) that would count for nothing!

I don‘t know what their plan was, but it sure didn't seem to work. They seem to wait for us to come to them, which we did, which was nearly fatal for us, and also their Romans shittiest cavalry held out for a very very unbelievable long time ... just to succumb at last. On Peters side the elephant made its way and the cavalry outflanked the Romans.

In "To the Strongest" out-flanking is somewhat the beginning of the end! My classical Greeks can vouch for that (which weren‘t allowed to come out that day, probably not to demoralise the SPQR civilians too much). 

So to cut their "pilae" and "iugulae" and the rest of the story short, we put an end to their sufferings by thrusting our "lancea" in their "sterna" of some more units and won by coins ("nummi"), which is what you get when you annihilate units of the opponent in those times. What a mercenary mindset - but hey thats what we came for, isn't it?


initial set up


our ranks

Barts Romans

Campbells nervous Romans

Us Greeks coming to the enemy

Romans climbing hills

Helenistic Greek Cavalry meeting Roman Horse dilletarii




Romans still climbing hills or forming up

Roman "Friends on Horses" are getting decimated

Romans still climbing hills

Romans forming up around hills - they really like them!!

Peters Cavalry at their flank 

My cavalry searching for Equestrian hobbyists of the Romans


Friday, 14 August 2020

1813 - Schnitzelklopfen at Metzelheim - 28mm Napoleonics

 It was a necessity - Ladies and Gentlemen! After such a long pause and some bribing in the form of "Kartoffel-chips", I agreed to play even the British in this 28mm, Black Powder epos playing somewhere somehow in the later Naps ... I would have even played 6mm bronze age levies vs 28mm Polish winged hussars on the rules of By Fire & Sword at that time,  if you would have asked me!

Bart (Polish /French) and Campbell (Würtembergers and assorted Weiss-Wurst-Germans) set up against Peter (some to me unidentify-able British allies) and myself playing the Brits (and the Scots Greys). We would contest around a 4 BUA's / village (I baptised it Metzelheim) each worth of 10 victory points (vp), each regiment killed would bring 5vp, artillery 1vp - what else do you need to know?

The Frenchies won the 1st turn and promptly occupied the half of the village. Then me and Peters Brits sloggishly smurfed their way forward, the Scottish Horse even defied the order. 2nd turn more of the same and Bart started to pressurise Peter - and seemed to win the cavalry battle! My Brits occupied promptly my quarter of the village/objective and  ... the Greys still didn't moved ... too mush or too less Whisky, the night before, perhaps?

Then Campbell started to attack and that was when I really got good - my troops somehow excelerated! His cavalry attack forced a regiment into square formation, from then it went down hill. Next turn, I moved forward concentrated fire on his regiments, and the Greys and Dragoons (?) suddenly attacked, successfully and charged again and sweeped away what was in the way after that. The next turns followed the same pattern. 

At the end he had 1 last Infantry regiment in da house ... and I was enjoying bombarding/firing at him. Bart in between, slightly worried, send some attack columns over to the 90 degree turned frontline ... and did right that ...  but again it relaxed more the pressure on our side, then anything he might had hoped for or planned for... point wise we won by 1 vp!! Even though the French kept 3 quarters of Metzelheim! 

Schaschlik! 

Hau das Schnitzel platt!!! 

That will teach the Swabians to compare themselves to the Scots (ref to South German Tourist info, no joke!)

And the best: I did not loose a single unit, not a half drunken typhoid Horse Artillery powder monkey. Splendid! 

The ones!
The enemy lines up for slaughter - D.O.A!

Some Schaschlik - Hussars
Peters rest ...


The under-promising French-Poles - maybe their lances were too short, this time!
The Wurtembergers - beautiful, but doomed.

First fights over Metzelheim



Peter nearly messed it up ... but prudently fell back
The Greys are coming!

the Cavalry swept up



Morituri te salutant! - in vain they do not understand latin!
at the end of sweeping

Rearranging and reforming
the Front turns

The turkey shooting starts



The Polish-French-associates come to attack ...
but to no avail ...


Friday, 7 August 2020

The Russian and the Austrian Seven Years War Armies show off

... the finishing of the Austrian army creeeeeps ahead slowly ... so I just took the opportunity to show off my 2  7YW armies on my 2 6x4 boards ... just for personal psychological self motivation ...