Tuesday 7 May 2019

American War of Independence - Glory or Death, Boyz! - Campaign

Pretext:
Set in an alternative American War of Independence, say after the French have declared war and the Battle at Chesapeake Bay didn’t went so well for the French our 4 players fight to their teeth for the most glory!
We would imagine the big war parties are tied in to some extend in sieges or counter sieges at Yorktown, and or maybe somewhere else and attacks and invasions on the Sugar Islands. The availability of re-inforcements for armies on the American continent has somewhat diminished for all parties.
The French have as usual difficulties, financial and logistical to get their troops and supplies over the Atlantic. The British have troubles to commit their efforts to the American continent and the Sugar Islands at the same time. The Hessians are bleeding dry of recruits and not getting subsidies from war-weary Britain. And the Americans are running out of steam, support and supplies. While the taste and possibilities for big decisive battles seems to have diminished, maybe the decision will and must come in some smaller engagements.

This is the time where the war will be decided by a bunch of four unlikely Brigade Generals, committed to a small guerrilla warfare somewhere in the big theatre between Yorktown or Philadelphia or New York! Only the one who earns himself the most glory can tip the balance in favour for his side!


And this time it starts with some small skrimish at the Bloody Nose Creek, where Sir Alisdair defends the honour of the King (George) vs Monsiuer Bartholome who fights for his King (Louis) as well .. and of course for lady liberty, voila!

Brigade General Sir Alisdair MacWatson

Brigadier General Monsieur Bartolome d'Affrontal
British stats



American-French stats

Battlefield established by "Eve of Battle"




Further Campaign terms:

What the Base Battle Field will look like:
25% Wood coverage and one road crossing from one end to other; Basic Deployment is 12” into the long side. The rest will be established in an "Eve of Battle" card game before each battle.

The four players will be Bart (French), Alisdair (British), Mike (American and Peter (Hessian) with me being umpire all the time. 

Who has the most won glory points (GPs) wins each battle and finally the war! Rules will be Black Powder 1 plus some amended additional useful rules. The CinCs and supporting brigadiers are undestructable, we somehow presume they can cheat death on the battlefield – they are heroes after all!

Glory points: 
for won battle +1 GP AND 1 Additional Line Regiment next Battle! But only for the player who had the Supreme command!
For each broken enemy unit per battle!
For each shaken and or disordered units driven off the field (and thus not to come back) per battle!
For each normally driven off units that are unable to comeback before the last turn per battle!
Captured objectives will get you +2 GPs (per battle)!
+2 for the most GPs at the end of the campaign!
+3 for being part of the winning team at the end of the campaign!

The Battles are always on 8x6 tables, and this marks effectively the battle much like a boxing ring. If both opponents have the same number of “destroyed” units, the one with the most units on the table wins (and gets the additional GP). Otherwise its a draw and no one gets the won battle bonus/glory point.

CinCs can accept voluntarily defeat after a minimum of 6 turns only, and the opposing gentleman HAS TO accept this. We are gentlemen after all! Ceding the won battle bonus and accept the glory point distribution of that battle. Otherwise it can be a fight to the last men standing OR the time is running out (9:45PM sharp regardless of turns).

Campaign ends after approximately 8 battles are fought; the CinCs should alternate, but must have an equal amount of being in overall command at the end of the campaign! The Brigade general (and his side then) with the most GPs wins overall glory and fame, Huzzah!

Base Brigades (as a minimum starting point)
1 CinC (your brigadier)
1 Brigadier command (Your team mate)
1 (ONE) Infantry brigade consisting of:
French: 2 French and 2 Militia; 
American: 2 Continentals and two Militia
Hessian: 3 Line
British: 2 line and 1 Grenadier OR 1 LI
If two Brigadiers play per side the minimum brigades apply as well (so we have 4 basic brigades fighting each other). If just one brigadier per side plays then just the two.

PLUS of course, any amends and reinforcements an EOB (card)game will bring each battle!

You can brigade your army as you see fit, but your team mate must at least get 40% of the number of units to command!!!

Aim Each month every 4-5 weeks one game!

Full possible troops available:

British:
2 guns
1 Dragoons
3 commands
1 Gren
1 LI
6 Foot
1 small Pickets (Skirmish)

Hessians:
1 gun
3 commands
2 Fussiliers
3 Musketiers
4 Grenadiers
1-2 Jäger (skirmish)

MAXimum possible for the CROWN: 1 Dragoon, 3 Guns, 6 commands, 17 Foot, 2-3 small Skirmishers, 3 siege guns;

Americans:
2 guns
1 Dragoons
3 commands
6 CAs
3 Militias
1 Riflemen (skirmishers)

French:
1 Command
2 Line Infantry
MAXIMUM possible for the Patriots: 1 Dragoon, 3 Guns, 4 commands, 11 Foot, 1-2 small Skirmishers, 3 siege guns;

Units that can be chosen by all (if the cards allow):
3 Heavy guns 12 pdr
1 Galloper gun
1 indian (Skirmishers)

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