First we started with Eve of Battle, to design an uneven set-up; and it was weird to play even after such a long time, but it did the job. 50% woods, a BUA and a looong wall, the Polish wall.
The Rebels played by Bart and his Nephew Czarek against the Brits played by me and David. The Americans were waiting for the onslaught of the Crown forces behind a long wall and rolled pretty good, none of their Militia was wavering. The Brits, apart from having half of the woods on their deployment side had "Low on Ammunition", an essentially very bad Eve of Battle card (1in6 the unit runs out of powder after a shot). Grrreat!
Bart played a very good delaying game, but his artillery dicing was abysmal. He never unlocked my Light Infantry out of the woods. So the Redcoats slugged forward killing more and more essential Rebel until regiments. Until I decided to classically take advantage of the new useful rule "British Bayonet charge" (+1 on breaktest to the winner of the battle / at draw still for the British) and attack them with a follow me order of my CinC. The bayonet charge is a two edged sword, if it goes well its devastating, if it goes wrong its ... mainly also - there are no draws. I nearly managed to kill the wobbly, shaken French but sustained more hits and ... lost the combat by one. The following break test was killing the unit AND the CinC!!! Check matt, King is dead.
We called it a day, a very thrilling game and a good win for the Rebels.
|Initial set up|
|The evil Hessians load their guns|
|The Rebels had to fall back|
|And the Redcoats follow suite|
|All hold the line!|
|The Lobsters are going in!|
|First they mash the 3rd New Yorkers|
|then the Hessian guns come up!|
|But the Grenadiers die and one gun runs out of Ammo!!!|
|so the Grenadiers must attack! Bayonet Charge!|
|... the last photo before the CinC got killed ... the rest was too brutal for british audience to show.|