Thursday, 1 September 2016

The Battle of Florence, AD 1528 or so ...

An all out battle, where everybody is already moved up in line and is ready for charge! That was the request from last time, so I obliged and we used this fictional battle to rally all alongside two 6x4 tables and have a go at each other Pike &Shotte style...

On the Imperial side was Jack on the right flank, with his own Florentines. While Donald played the Kaiser in the middle with my landsknechts, and Bart loved his role as Spanish Cavalry command on the left.

The opposition was Angus' Venetians on the French right flank opposing Jacks Florentines. English Michael was jumping in for Bill and playing the knucklehard Swiss against Donalds Imperial centre, while Campbell as French King led the attack of the Gendarmes against the Spanish on the French right.

The Imperials started the war (again) and moved first, a special rule allowed the CinCs to transfer either units or commander 3 times in the battle - so the Kaiser Donald gave his Gendarmes to El Bartolo, but the whole flank didn't moved and so gave the initiative to the French. On the other side of the table nothing much happened as the Italians just shot a little bit at each other ... a situation that should evolve into stranger things as we will see. In the centre gunshots were exchanged and unhappy screening Halberdiers and Arquebusiers were shot and maimed. The Inferno had nicely started.

On the Imperial left, Campbell was eager to get his Gendarmes into Spanish flesh, (2 Gendarmes and 3 Archer actually, enough to make anybody tremble). But I (as the sadistic Umpire) had warned that this time the Galloper rule would force Gendarmes into all following units - even pikes. That was what Bart exploited menacingly against Campbell by deploying Spanish pike behind his Ginets. The French Metal wave started and promptly vaporised the Spanish light cavalry only to be caught charging into Spanish pikes. For the first time in our club actually, gendarmes nearly broke Pike (Campbell forgot his d3 combat result, he will never do this again, my guess). Thus leaving shaken gendarmes in front of shaken but not broken Spanish pike!

In the centre Swiss Michael  slowly advanced while both sides amused themselves with hard hitting cannon balls. As all Italian side, suspicious shots were fired, and some half hearted Horse attacks followed, drawing less blood than they should have.

As the terror of the guns continued the pikes drew slowly nearer and one support unit after the other went into the grass, the French archer attacked the Imperial centre but got caught in a Hailshot of a Basilisk and a third of this elite bite the dust. The Spanish just needed an all out charge of the rest of the German Cavalry - which hesitated ...

There suddenly was a movement on the Italian flank. the two old morally depraved condottieri decided Italians don't kill themselves (as they had failed to do so for the last 3 turns) and marched against the respecting centre opponents in a somewhat belligerent entente cordiale - to the shock of all others.

Now in the end phase the killing really got murderous, the centre clashed, we had a bad war between Donald and Michael, but the Swiss were to peppered and broke. On the cavalry flank Bart tried to regroup was again and again frustrated by bad command rolls, while Campbell got the chance and reformed with more than half of his Heavy metals.

On the Italian flank a wave of chaos that got tactical very messy, like a bolognese sauce, you love it but you can't avoid the mess.

At 22PM I called the shots and low and behold counted a victory for the good old holy roman Empire (5-6 units) - Florence was saved.

I guess I had fun like everybody else, and I also enjoyed the harsher galloper rule, making the gendarmes less of 1st choice of killer weapon. It seems that with my few house rules we have achieved somewhat of a renaissance balance (the paper-scissor stone thing).

Maybe we should think of a weekend battle in the near future ...

Figures: Venetians provided by Angus, Florentins by Jack,  French and Spanish and Swiss by Donald and the Germans and the guns and some Pavisiers by myself.

Sorry about the terrain, it would have gotten in the way.

The set -up 
Some of the house rules 
Campbells proud French Noblesse made from pure steel 
Jacks Florentiners
Angus as the Doge 
The initial deployment 
The Imperial Guns are a blazing 
French Gendarmes d'Ordonnance are falling into the Pike trap
Nothing much has a chance against French heavy cavalry
While the Italians are almost peaceful 
But then the Venetian are turning toward the centre

While the Florentines are just watching - traitors?

While the Imperial Centre stands as a rock 
Blazing away against the Swiss
But in the distance disturbing movements ...

And at last the Swiss impress even the longest standing veteran
Venetian Spezies are crashing into the  centre 
The Swiss finally make contact of the blunt kind to the misery of the Landsknechts
The front lines are blurring into a convoluted mess
No one knows friend from foe, but still firing ...


Monday, 29 August 2016

Borgia, Sforza and Medici!

I got my three Italian commands (from Perry Miniatures) finally finished!

The knightly more martial, I painted as Cesare Borgia. I will probably use him as a command for my upcoming papal units. 

Then long ago I finished a Sforza command with a Swiss holding the reigns, this will be my Ludovico Maria Sforza, "Il Moro". I will use him maybe as commander for even Swiss or French. 

And the last one of the stooges, Alessandro de Medici, also an "Il Moro" (means "The Black", which could rightly be an interpretation of his character more than anything). This will help out Jack's Florentines as he is notoriously low on command stands, (must be the Medici banker in him).
The Flags are self designed and printed on normal copy paper (80gsm).






Luise, Luise, oh baby, we gotta go!

Early 1914, the little mine sweeper Königin Luise was detected by bad ass British destroyers inflagranti, while we had to wait 6 turns until we (some mini German destroyers without any mine and lesser firepower) were allowed to come to the table. No wonder the little girl was on fire in no time!
As the numerous enemies drew nearer a little torpedo action was taking place, but the system is more unreliable than the originals, so no terrific damage was done (even after a hit).

The Brits scored hit after hit, while we were always out of range (it felt a bit like a Sansculotte ship transferred just 100 years later) and our better repair skills were non-existent in the rules.
So if nothing is working, what do naval gamers do? They try to ram the enemy (just like the ancients), but even that didn't work out ... ecstatic!

A pretty little game and a nice set-up. The scenarios are getting more and more minimalistic over the time, maybe we end up with a fist fight in the port of Wangerooge near a pub called the Wunderbar.

Lemme put this into a poem ...
Oh, my little girl, 
She's waiting for me,
I'll sail a ship across the sea, 
On the ship you know
I'm all alone 
I wonder if I can make it home

Music and copyright by Motörhead
https://youtu.be/WDP7_h4wkgw

The "Kill-misters" and my only remedy
Poor Luise chased by some wicked Englishmen

"A smell rose in the air" 
Me the Köln, Mainz and Rostock were too late to help
The British with the "better fire power"

The British torpedoes hit but not bad enough

Luise still hot and the all the Rhineland smoking some cigars


We left some minefields

The "Cölner" Carneval had to close up to hit


Even ramming didn't help

Wednesday, 24 August 2016

Aut pontifex maximus, Aut nihil!

Amen, my friends of the late night music, I decided to stock up my Renaissance army with some finer clerical units of the Romagna and the Pope in the future, I'll have to aim for nothing less than canonization!

So I will supply Jack's Florentines with two additional commands for the next Renaissance game, I decided to go for the Gonfalonieri Cesare Borgias himself - Agreed on very selfish rationale (the other I still have to decide ...)

I also decided to design some more shields for Angus' Venetian heavy infantry and some flags for Bart as he finally decided to join our renaissannce rattle and to go for the Sforzas, Hurrah!

I will further design some Swiss flags for Donald, if he is doin' the research ... we might find something other than the obvious...

That should be enough to become holy!

Ah, well and some unfinished 28mm Normans/Ottonians were accidentally present  ... and some 6mm French, early WW1 ... Hach, too much to do ...

Perry oval Italian shields 

Unhappy Crusader Miniatures left for highlighting and finishing ...

French (and in fact British) Baccus 6mm without basing ....

Cesare and the Flag of HIS Father
The Flagbearer has a Spanish shield ... 
.... and was recruited from a Perry plastic box ...
Some Flags for the Sforza (and for Cesare)
In case Bart wants some crossbows with pavises ....



Monday, 8 August 2016

The Brittish defeat at the "Polish Wall"

Last Thursday, I just crammed some Hessians, Brits, French and Americans into my coffers and we played an introductionary game for David, our new club member.

First we started with Eve of Battle, to design an uneven set-up; and it was weird to play even after such a long time, but it did the job. 50% woods, a BUA and a looong wall, the Polish wall.

The Rebels played by Bart and his Nephew Czarek against the Brits played by me and David. The Americans were waiting for the onslaught of the Crown forces behind a long wall and rolled pretty good, none of their Militia was wavering. The Brits, apart from having half of the woods on their deployment side had "Low on Ammunition", an essentially very bad Eve of Battle card (1in6 the unit runs out of powder after a shot). Grrreat!

Bart played a very good delaying game, but his artillery dicing was abysmal. He never unlocked my Light Infantry out of the woods.  So the Redcoats slugged forward killing more and more essential Rebel until regiments. Until I decided to classically take advantage of the new useful rule "British Bayonet charge" (+1 on breaktest to the winner of the battle / at draw still for the British) and attack them with a follow me order of my CinC. The bayonet charge is a two edged sword, if it goes well its devastating, if it goes wrong its ... mainly also - there are no draws. I nearly managed to kill the wobbly, shaken French but sustained more hits and ... lost the combat by one. The following break test was killing the unit AND the CinC!!! Check matt, King is dead.

We called it a day, a very thrilling game and a good win for the Rebels.

Barts rap:
http://asienieboje.blogspot.co.uk/2016/08/polish-wall-awi-polski-murwonsz.html


Initial set up  
The evil Hessians load their guns
The Rebels had to fall back 
And the Redcoats follow suite
All hold the line!
The Lobsters are going in! 
First they mash the 3rd New Yorkers
then the Hessian guns come up!
But the Grenadiers die and one gun runs out of Ammo!!!
so the Grenadiers must attack! Bayonet Charge!
... the last photo before the CinC got killed ... the rest was too brutal for british audience to show.