Bart would play the French and Mike assisted to play the Prussians with me. We gave the Prussians 2 permanent staff officer and a better chance to generate them. I just quickly deployed both armies, the Prussians in position, the French a bit lagging but they had the guard in petto.
The command phase worked well, the French had issues, then the Krupp artillery began their pepperment of the Gauls. At the end, we even had some melees! Cavalry attacks were not to be advised, even if the defender had a bad luck dice day!
For the 1st time it work relatively well the distances in relation to each other are perfect, they just need a bit adjusting to 10mm (I just used cm instead of inches, I will give them +20% ...)
Most importantly the new "prone" rule worked and gave the whole thing a FPW feel to it. Some of the specialities can be worked out more, but that wasn't the aim of the game today. Bart had also some input ... so watch this space ...
P-S- the doormats as woods worked very well for 10mm, I guess I will hunt some door mats ...
|Initial set up|
|the guard is coming up|
|The Prussian Cavalry comes in as well|
|The French advance in March column|
|The Prussians advance slowly|
|The Krupps in "stellung"|
|The French withdraw a bit|
|the guard tries a flanking maneouvre|
|but the bearskins align to attack|
|All French are in line|
|The Prussians are in shooting range but too late|
|not enough time to soften the French up|
|Forward! to the Arch enemy!|
|... but the Krupps fail to impress|
|and the Guard cavalry can finish their tactical move|
|sending in the light Hussars|
|clashing with Prussian Dragoons|
|The Cavalry zoomes in for a cavalry clash|
|But then the Infantry formes a defending line|