First we had to plan our sortie to a British Port and we managed right from the start to not even get there but to destroy the port! Then we went back and the Royal Navy missed us within 10 miles and we played the Battle cruiser meeting of the two vanguards. Operationally we had already won.
Bart had a plan (very German!! Obacht!) and we entered in a large angle to the Royal Navy in two rows and then performed a encompassing turn on each side, much like the Zulu's bulls horn (for a lack of shorter descriptive).
We were the first to fire - and hit! Then Bart was flanking the British and I was turning aside to their line of battle and we fired again! Bart's main ship got hit in the turret and exploded. Bills two ships got hit in a turret and exploded as well, basically when I was coming back with the pints from the bar, half of the fleet was already gone!!
Following that, I drew nearer to Campbell and shot two other ships down, turret explosions or something.
My Ships were in a state of disarray, but still able to deal out damage, but Campbell's line of misery was slugging home, either above or below the waves. What respiring blow against the evil internationally condemned British Naval blockade, the true killer of civilians! But I didn't mentioned that at the bar (Royal Navy club, you know!)
It was an absolute pleasure, even if we had to play the Germans, haha! The rules were of American origin and lacked the obligatory nod towards the British, which was refreshing.
|the Hexa playground of the former Avalon Hill game|
|The German fleet enter|
|The Royal Navy enter|
|We do the pirouette and got hit ...|
|... but the Royals got hit harder!|
|The Boche are closing in!|
|The Brits blow up again! German point of view|
|The British Line|
|The High Fleet is Shadowing the Royals|
|What is left of the Royal Navy|
|The Main ship still moving!|
|.. after the Brits decide to leave...|